
Two hundred practical-monitor replacements, keyed and re-lit per episode.
Visual Effects Studio
Feature film, series, and campaign VFX — built shot by shot across two studios.
See the work ↓Selected work

Two hundred practical-monitor replacements, keyed and re-lit per episode.

A season-long practical-creature build, finished frame by frame in post.

A trench that doesn't exist, lit to match a tank on a soundstage in Burnaby.

One creature, four seasons, and a rig that got rebuilt from scratch twice.

Clean background work and subtle beauty fixes across every frame.

Precise plate cleanup keeping every frame free of unwanted elements.

Stereo conversion and detailed paint work across a large-scale action epic.

De-aging and stereo work bringing a decades-spanning journey to life.

Seamless compositing and beauty work bringing every frame to life.

Frame-by-frame cleanup and removal of wire
What we build
Plate cleanup, keying, and the invisible seams between what was filmed and what wasn't.
Character and creature performance, built shot by shot against reference.
Destruction, fluid, and crowd work — the physics a stage can't afford to fake.
Everything past the last flat the art department could build.
Sequences blocked and re-blocked before a camera is ever booked.
The final grade pass that decides what the other five departments were for.
Clean plates, paint fixes, wire removals, and image preparation for downstream VFX work.
Tracking cameras and objects in 3D to recreate the movement and perspective of the original shot.
Creating precise mattes and animated shapes to isolate subjects and elements for compositing.
The studio
Delbertz Studioz opened in Pune in 2024. One year later we run two studios and around 10 artists, and we still schedule like the deadline is real because for the department after us, it always is.
More about the studio →Tell us what's shot, what isn't, and when it's due. We'll tell you what's actually possible.
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